PinGolf


Game Description:

A casual mobile game for android where you shoot a curling stone through various levels overcoming different obstacles.

We are a team of three first year students from Nord University and one exchange student from ESNE, Escuela Universitaria de Diseño Innovación y Tecnología, in Spain.



In-depth description of my contributions


Most of what I did:
This project was a part of one of my school projects while enrolling in the Games and Entertainment Technology course, it was the first game I made while enrolling here before making several others. During development the game was pitched as a mobile game, and so we did exactly that. One of the most challenging part was getting the UI to scale to every screen size, and to avoid any more complications we decided to make the game in portrait mode only. Many of the challenges I faced were things such as getting the physics right by making it independent from the frames, which is a crucial part in many physics-based games. Fluctuating frames could affect how physics behaves and so I spent a lot of time trying to fix that among other things.

The FUN part about developing this:
Creating this game was my first experience on working on-site with a team, and it led to a closer bond with my team members and we had a lot of fun memories while working on this project. In my opinion, I definitely prefer working on-site with a team rather than remote as you will be closely working with your co-workers and see their progress at all times which is really motivating. One of the things I remember which I thought was interesting is, we talked about this thing where, whenever anybody had a idea there would be sticky notes available in which they could write on and stick to the wall. So after a week or so, we looked at the wall, all the ideas seemed very fresh and unique, and so we started to take out the ones we think would fit well and implement them into the game.